This branch gathers the conceptual side of 3D graphics: notes that clarify principles, definitions, derivations, and the mathematical or physical ideas that support later implementation.

What belongs here

  • rendering theory and light transport
  • geometry, transforms, and spatial reasoning
  • simulation and physically based models
  • explanatory notes that support projects elsewhere in the folder

Use

Use this section for material that should remain valuable even apart from a particular codebase or experiment.